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"It isn't that people are ignorant.
It's that they know so much that ain't so"
Josh Billings
Weapon Disarms
On this page:
My Answer to Fantasy Weapon Techniques |
In Conclusion
Some of the worst fantasy/lies/suicidally STUPID misconceptions endemic to MA/RBSD/DT instruction are about weapons. Both in using them and facing them.
We speak of the problem of technique decay on the Failure to Perform page, but with weapons, this matter becomes -- literally -- a matter of life and death. The problem is that usually these techniques have lost critical elements necessary for them to function or the move has been taken out of context(1).
What results is a situation politely described by the Josh Billings' quote. That same situation, described bluntly, is: What you think you know will get you killed!
Lawrence Kane, author of Surviving Armed Assaults, contacted me about a thread on Iain Abernathy's forum. As the moderator, he was concerned that the thread was going off into fantasy land. I read the thread and saw that indeed, the same old fantasies about facing a weapon were being promoted.
This is my answer to him...
The problem with so many knife and gun disarm techniques is that the person teaching them is usually like a virgin claiming that he can teach you everything you need to know about sex because he's watched a lot of porn. The instructor has neither faced a knife or used one on another person. In short, it's more about mental masturbation than actually getting it on.
Let me tell you that losing your cherry when it comes to
facing weapons ain't no fun a'tall. Aside from all the
other things I've been
attacked with, I've been shot at, had people
attack me with knives and I've been threatened
with both. I tell you this to familiarize you with an
important concept. At ground zero, there is a
fundamental understanding that most martial arts and
reality based self-defense virgin ... I mean instructors
DON'T tell you. That's because they don't
know it themselves. Yet, in a situation involving a
weapon, it is the difference between you getting away
unscathed or going to the hospital/morgue.
This bedrock concept is: You have to realize that there
is a HUGE difference between a threat display and an
actual attack.
While I haven't finished the
Threat Display page, I talk about the different
kinds of violence on my Website. Basically three out
of four kinds of violence can be avoided by altering
your behavior. It is ESPECIALLY important to realize
the importance of threat display in these three
contexts. The brandishing of the weapon isn't a
bluff. It is a statement of commitment. It's
showing how far the person is willing to go to get you
to
change your behavior. It is a warning to stop
doing what you are doing.
The problem is that people -- engaged in what
Rory Miller
calls 'The Monkey Dance,' (I call it 'Escalato') -- are
so wrapped up in their
little duck feelings, being intent on winning,
proving a point and their
adrenalin rush, that they fail to see that they
are being offered a choice. Specifically "Stop what
you're doing or bleed."
In their little adrenalin/emotion/prideful/fear washed
brains, they 'think' the other person waving a weapon is
just another chip in the poker pot that they're trying
to win. So instead of recognizing it as a warning,
they react to it as though it is a bluff. I wish I was
joking when I say that the stupidest last words ever
spoken while looking at a weapon is "You don't have the
guts." Unfortunately, that ARE the last words of any
number of people who don't recognize the option
inherent in threat displays.
The biggest failing of most of what is taught as weapon
disarms, counters or defenses is that they automatically
assume that if a weapon is present it IS an attack.
Now this may not sound like much of a problem, except that one of the biggest indicators that you're facing a threat display is distance. Specifically they are usually carried on outside of attack range. That guy waving a knife around three feet away from you isn't attacking, it's still a threat display (usually involving him telling the other person to leave).
However, Captain Karate there -- upon seeing the knife -- doesn't take up the option to run like hell, instead HE CLOSES! That's right! On the surveillance camera what the jury is going to see is an unarmed man charging a man with a knife -- and claiming that it was self-defense. Suuuuure. If it was self-defense then why did you attack him when he told you to leave?
Well, okay, that only becomes a problem if you don't get
killed for attacking the guy.
So, the first thing to realize about all the b****t
people tell you about how to handle a weapon is how
often the best answer isn't to engage. It's to
run fiercely. Which, quite frankly, when facing a real
weapon in the hands of someone who's pissed off and
screaming at you to leave ... ain't that hard to do.
THAT'S why it's important to know the difference between
an attack vs. a threat display. And yet that message
gets lost in the teaching of all these half-baked weapon
disarms and counters. If it's a threat display, look for
the option to escape, don't think that just because a
weapon is displayed you have to go killer kung-fu ninja
commando on the guy.
Worse though is that the guy is standing there
demonstrating how far he is willing to go if you don't
knock it off and what do you do? You not only don't
knock it off, but you attack! WHAT THE HELL DO
YOU THINK HE IS GOING TO DO? He's there, cocked, locked
and ready to rock and you decide to attack? Oh wait, and
do an attack that tries to control the gun and punch him
out instead of splattering his skull on the concrete?
With these half-** counters someone's going to get shot here; and odds are it ain't him.
Perhaps the biggest problem with most of what is being promoted as weapon disarms/defense is they are based in sports fighting concepts, not combative requirements. To be more specific, they are based on the idea that you have time to deliver several attacks that cumulatively cause enough damage to stop him. Well, that's the problem right there, against a weapon, you don't have time for moves that don't work immediately.
Facing a weapon you have two major problems:
1) with ineffective movement, he can cause a LOT more
damage
than you can.
2) as long as he is on his feet and conscious, he
remains a threat
Point one: With all the hubbub about fine motor control
loss under
adrenalin and how -- under stress -- your
technique decays, people tend to forget guns and
knives work just fine no matter what his adrenal stress
level.
At point blank range it don't matter how much his
trigger pull technique decays, that gun will still go
off. And if it's pointed at you when it does, you're
screwed. (This is why it is critical to deflect the
weapon, MOVE and check his arm -- NOT the weapon
-- you do this to so arm so the weapon can't
come back at you. If the gun is pointed elsewhere,
if it goes off the bullet doesn't go into you). That
weapon makes up for all kinds of decay in technique.
That's an advantage he has that you DON'T. The same goes
for a knife, a wild,
defensive slash cuts you just as well as an
intentional one.
Point two: Forget about controlling the weapon,
disarming him or joint-locking the weapon arm (see point
one). The problem isn't the weapon;
it's the guy holding it! It is HIM you need to
render incapable of functioning. A big problem with most
of the BS weapon defenses I have seen is that they focus
on the weapon and not the guy holding it. That
weapon is a symptom, that guy is the problem. It
is him you must render incapable of functioning.
Here's the major problem of focusing on the weapon instead of him: As long as he is functional, he is going to be fighting your attempts to control the weapon. And that means the odds are great that he will have a chance to use the weapon on you. Let me repeat that in a different way: The longer he remains functional, the more likely you are to be injured.
This is why HE, not the weapon, needs to
be the focus of your counter strategy.
Sub clause of point two -- but strongly based on point
one -- is you you ain't going to stop someone with
punches, kicks and point sparring hits. You got time for
maybe one strike. And it better be a set up for slamming
his head into the concrete. Ineffective punches and
kicking (and remember they're going to decay under
stress) are not an option. If that guy isn't
unconscious or dying within three moves, the person
who's going to the hospital is YOU! If you think you're
going to punch someone out with a weapon, you are
going to get your brains blown into a fine pink mist or
end up sitting on the curb trying to hold your guts from
spilling out onto the street. That's the common result
of trying to 'wrestle the weapon' from someone.
You're especially going to run into this bloody reality
if you try any of these fantasy b****t moves that
comes 'down' on the weapon (e.g. hold your hands up in
fake surrender and then dropping down onto the weapon to
seize it). The problem with many of these BS moves is
that the 'bad guy's eyes are going to detect your big
movement as you move into position and all he needs is
small finger twitch to blow your brains into a fine pink
mist (2).
George Patton once said "A good plan violently executed now is better than the perfect plan next week." Unfortunately, a bad plan executed next week is almost always a disaster. The problems aren't just that the technique is flawed from the start, he's ready to use violence and that it's going to take less movement on his part to hurt you more. Additional problems arise in that many people hem and haw before they proceed to act. Don't think he isn't going to see you decide to resist. There's a good chance you will get shot right there.
After thinking about it for a while, often when people
decide to resist, they try to execute the flawed move
with only partial commitment. Their mind may have
decided to resist, but their *** ain't in agreement with
this stupid plan. So now you have a half-baked technique
combining with half ***** execution. That's a good way
to end up bleeding on the floor. Again, this is
especially true with "I've raised my hands in surrender,
but now I've changed my mind" techniques that are
commonly taught by virgins. Free hint here: Getting shot
or stabbed when you try to do them tends to cause even
more hesitation.
Your best chances of success when facing an attack by a
weapon are based on how well you meet the following
criteria:
1) deflect the weapon so it is pointing else where
(personally I like coming up from below)
2) instead of trying to 'control' the weapon, do
something to keep his arm from coming 'back' and
bringing the weapon back into play (I call this
'shielding')
3) MOVE -- personally I am REAL fond of getting behind
his elbow and keeping going.
4) Immediately pile drive his head into the concrete
before he can figure out how to return the weapon into
play (crushing his throat is optional, but it does make
pile driving easier -- especially if you can't move to
the outside and get behind his elbow). While we're on
the subject, moving -- aside from making it harder for
him to bring the weapon back towards you -- makes pile
driving him a WHOLE lot easier.
5) Buy distance (DON'T stand there and admire your handy
work)
The details of how you achieve these standards
aren't nearly as important as the fact that you meet
them. If you want to minimize damage to yourself,
you must not only achieve these five points, but do it
without hesitation and with full commitment.
These are core concepts
that have saved my life on numerous occasions when it
WASN'T a threat display, but an actual attack.
How I do them is different than how other styles do
them, but you can incorporate those concepts into your
system so you can apply your training.
Basically DON'T buy any technique that you haven't
tested out with a paintball gun. See if you can do it
fast and effectively enough without getting zapped. It
also helps if the shooter is in a Bulletman suit to keep
him from getting injured.
Also, forget this "expect to get cut" ****. That becomes
a self-fulfilling prophecy as some jack *** tries to 'fight'
an armed opponent. This isn't a fight,
it's combat. You
are NOT there to try to
fight him. Your goal is to
neutralize him ASAP!
In any kind of weapon situation my rule is simple "Trade a cut for a kill." As I splatter his skull into the concrete I may take a slash. That is okay. It's a price I am willing to pay in order to make sure he can no longer attack. I have a very good chance of surviving a single wound. What I cannot survive is multiple shots, slashes/stabs, strikes from a crowbar because I did not render him incapable of attacking again.
And that is exactly what is going to happen if you try to 'fight' an armed opponent or disarm him.
In Conclusion
Let me end this by saying
1) When faced by a threat display that offers you a chance to leave/stop a behavior -- take him up on the offer. In fact, it's usually better if you do both. This especially if it is NOT your job to deal with these kinds of problems.
2) If it is your job to deal with such problems, the time to arm yourself with a superior weapon is during the threat display! Remember the Tueller Drill (3).
3) Although threat displays in criminal violence tend to be much closer than other kinds of violence, do NOT attempt to close with the threat displays of other kinds of violence.
3) If attacked by a close range
weapon, DO NOT
attempt to draw a 'superior weapon!' It's too late.
You should have done it during the threat display stage.
But attempting to draw your own weapon makes a bad
situation worse. Such an action:
a) leaves you exposed and unable to protect yourself. Your hands
are down fumbling for a weapon instead of
up and dealing with
the problem.
b) So-called 'superior weapons' do NOT have the necessary
defensive capabilities to save your
life (4)
immediately do something that will prevent his attack
from landing (see the above section). When you have time
and distance THEN draw your superior weapon.
4) Accept that you're in a screwed situation. One that requires immediate resolution (see the above section). Do NOT attempt to 'fight.' Your countermeasures must be immediately effective to render him incapable of further, effective, aggression. And do this while NOT preventing damage to you, but minimizing it.
5) Based on the tactical assessment of point 4, do NOT waste time trying to secure a totally safe entrance. The longer you are out there attempting to 'gain control of the weapon,' the greater the odds are of him successfully using it on you (5).
6) If he's still standing, he can still be effective. If he's still conscious, he can still be a threat. Remove these two options ASAP.

1) Perhaps one of the best
examples of concepts being taken out of context -- and
then misinterpreted -- is Kubudo. Kubudo is the Okinawan
weapons system, mostly based on the fact that the
Okinawans were legally prohibited from carrying weapons.
As such, they developed a fighting system based on
agrarian and fishing items that would be immediately
available. Items like nuncaku (nunchucks), sais,
tonfas, kamas, eku (boat oar) and tekko (modified net
pulling tools) are NOT weapons in and of themselves,
they are tools that can be used as improvised weapons.
However, Kubudo, which is a distinct martial art
unto itself, has been 'absorbed' into, not only Okinawan
forms of karate, but also Japanese and Korean martial
arts systems as well. Which, when you hear a TKD
instructor talking about how sais were used to disarm
samurai you should realize how incredibly wrong a white
guy trained in a Korean system talking about how
Okinawans disarmed Japanese warriors really is.
But more specifically, realize that the 'legendamurai
were disarmed has been misinterpreted by martial
artists. Du ring the
Meiji Restoration the domination of Japanese society
by the Shogunate and the samurai class was ended. Under
the Tokagwa Shogunate, a samurai had the
legal right to kill anyone who dared to insult him,
much less attack him (Not very impressive since the
populace was unarmed). The
Haitorei Edicts were a series of edicts to
strip away the power and symbolism of the samurai.
Samurai were required to give up carrying swords in
public. As the various rebellions show, many samurai did
NOT like this idea.
During the Meiji Restoration, special police 'teams'
were developed to handle samurai who refused to
cooperate. Each member of such a team was armed with
different 'weapons' to ensure the safety of the police
officers. Each item served a particular purpose --
and in turn -- 'covered' the weakness of the other items
against the sword. For example jutte pole arms and
manriki kusari (both distance weapons) were used to
hinder the katana long enough so the officer with the
sai/jutte could safely close and disarm the samurai.
This hindering of the samurai's movement was critical
because contrary to what you see in demonstrations, the
swordsman isn't just going to stand there while you
close the distance.
So in that sense, the idea that sais were used to disarm
samurai is partially true. However...
a) this period of diarming samurai only lasted a few
years
b) If you try to disarm a competent swordsman with sai
alone, you're going to get killed.
Yet, the legend that sais work against swords is a
staple among martial artists. Although there remains a
vague resemblance to the truth, the sai/samurai myth has
eclipsed the reality. But legends do NOT need to have
the factors that make them work in real life.
Unfortunately, this same 'mythmaking' tendency has crept
into MA/SD/RBSD/DT training about weapons. People who
have never faced weapons themselves (or used them on
other humans) are either teaching moves that have lost
critical components OR they are making things up based
on what they've seen in the movies. The raw truth is
that while you are extremely unlikely to face a sword
carrying samurai, you DO run the risk of facing a weapon
in the hands of someone intent on harming you. As such,
loss of the factors that make the move work can -- and
will -- kill you.
Return to Text
2) I don't like using a squirt gun
to prove this point, I prefer goggles and paintball
guns:
a) getting shot at point blank range hurts
like hell.
b) You can get ones that shoot multiple
times.
With this feature you can 'riddle' the person to show
how badly such moves DON'T work.
Return to Text
3) Figure out and practice 'distraction draws.' These are seemingly normal movements (that one would expect in certain circumstances) that actually incorporate a stealth weapon draw. For example, when facing a person with a knife engaging in an at a distance threat display, raising your left hand, extending it and turning your body while saying "Whoa." In the meantime, your right hand has grasped your gun. Your right hand doesn't move, so the body turn draws the gun with minimal arm movement. Often you'll have armed yourself before the person realizes what you've done. Return to Text
4) Most people do NOT understand the concept of 'defense' -- especially in close quarter combat. The reason a bullet works out at a distance is that it impedes an attacker's ability to effectively counter attack (e.g. after you've shot him, it's harder for him to accurately shoot back). The concept of stopping power is very important when someone is at a distance and/or attempting to close to attack. The problem with this is many people mistake this offensive concept for being defensive. They are NOT the same thing. The closer the quarters of an attack, more important an item's defensive capabilities become. That means 'how well can it be used to deflect or absorb (block) an incoming attack?' At a distance, there's a good chance his offense is going to miss, so offense is paramount and this kind of defense less important. Up close you NEED defensive capabilities. The 'stopping power' of a weapon is far less important than it's use to prevent his potentially fatal attack from landing as well. A so-called 'superior weapon' isn't when it is out of its range. Return to Text
5) General George Patton said: Death in battle is a function of time. The longer troops remain under fire, the more men get killed. Therefore, everything must be done to speed up movement. I cannot stress how important this concept is. In a close quarter weapon attack immediately getting 'past the weapon' to remove the threat is critical to survival. Most people lose because instead of focusing momentarily getting the weapon out of play in get to the real threat, they instead try to ensure complete control of the weapon before attacking the source of the danger. This leaves them 'under fire' for longer. Return to Text
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